My portfolio
This is a collection of the projects that have shaped my creative journey and reflect my passion for design and visual storytelling.
Payphone
Hard Surface Modeling | Look Development | Compositing
This project was developed as a personal challenge focused on recreating a vintage payphone with a high level of detail and realism.
The goal was not only to strengthen my hard surface modeling skills, but also to gain a deeper understanding of the compositing workflow.
Workflow
Using Maya, I developed the hard surface model, assembled the scene, and executed the lighting and rendering workflow.
Using Substance Painter, I created the textures and materials, focusing on realistic surface detail, wear patterns, and material definition.
Using Nuke, I composited the final renders, refining the image through color adjustments, atmosphere, and post-production techniques to achieve the final look.
Softwares
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Autodesk Maya
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Substance Painter
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Nuke


