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Retro Walkman

Hard Surface Modeling | Asset Development

​​Personal project based on a concept by Leonardo Mazzoli, created as a study in hard surface modeling and asset development.

The goal was to translate the original 2D design into a fully realized 3D asset while preserving its distinctive visual identity, with custom album references inspired by Lana Del Rey and Tame Impala.

Workflow

Using Maya, I developed the hard surface model, assembled the scene, and executed the lighting and rendering workflow.

Using Substance Painter, I created the textures and materials, focusing on surface definition, material variation, and subtle wear details to enhance the overall authenticity of the asset.

Softwares

  • Autodesk Maya

  • Substance Painter

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